We held another educational event called the Treasure Hunt. It was a fun and interactive game to learn more about Agile and Scrum. We plan these events to deepen our knowledge about how to run in Scrum mode. Each Scrum Master prepared his or her part of the treasure which, when combined, provided treasure seekers with knowledge about how we apply Scrum in our teams, what each event means and from what do we build a working cycle called a Sprint.
We also introduced the Scrum roles of Product Owner, Scrum Master and Developers and their responsibilities. The game only lasted for an hour, but we were still able to collect feedback from the participants. There were not many negative comments, signifying that the event was well received: only that it was too short or the questions weren’t tough enough.
So, this way, we would like to solidify the process and understand how we would like to interact with other teams. We do talk to the closest-cooperating people about our process and how to place requests and why, but it would be great if everybody who has something to do with teams running in the Scrum framework was sure about what to expect when they come with their request. And I hope that these events will help build everyone’s knowledge on the topic.
We are glad that everyone who participated had a good time—we sure did! Some people were lucky enough to find more treasure than just the knowledge, even if the knowledge lasts longer.
Thank you for reading, have courage and be kind.